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2024-04-04

Saarland university brings the power of touch to virtual reality

In the ever-evolving world of virtual reality (VR), researchers at Saarland University are pushing the boundaries of immersion by developing smart textile technology that enables users to experience realistic touch sensations. This groundbreaking innovation has the potential to revolutionize the way we interact with virtual environments, opening up new possibilities in fields ranging from healthcare to gaming.

 

 

At the heart of this technology is an ultrathin film, mere 50 micrometers thick, that can be seamlessly integrated into textiles, creating a virtual second skin. Developed by a research team led by Professors Stefan Seelecke and Paul Motzki, this film acts as both a sensor and an actuator, detecting tactile input and transmitting corresponding touch sensations to the wearer.

"The films, known as dielectric elastomers, act both as sensors—detecting the tactile input from mum or dad—and as actuators—that transmit these movements to the child," explained Professor Seelecke, who heads the Intelligent Material Systems Lab at Saarland University.

The film's ability to recognize and reproduce physical deformations with high precision is what makes it truly remarkable. When a hand or finger presses or stretches the film, the physical deformation is detected and then accurately replicated on a second textile in contact with the wearer's skin, creating a lifelike sensation of being touched or stroked.

"A highly flexible electrically conducting layer is printed onto each side of the ultrathin film to create what is known as a dielectric elastomer," said Professor Paul Motzki, who holds a cross-institutional professorship in smart material systems for innovative production at Saarland University and at ZeMA. "If we apply a voltage to the elastomer film, the electrodes attract each other, compressing the polymer and causing it to expand out sideways, thus increasing its surface area."

By combining the film's capacitance data and intelligent algorithms, the research team has developed a control unit that can predict and program motion sequences, precisely controlling how the elastomer film deforms. This precise control allows for a wide range of tactile sensations, from continuous flexing motions to tapping movements at specified frequencies and amplitudes.

The potential applications of this technology are vast and far-reaching. At this year's Hannover Messe, the team will be demonstrating their technology with a "watch" that has a smart film applied to its back, showcasing its ability to transmit long stroking motions by interconnecting multiple components in a network.

One particularly compelling application lies in the realm of healthcare, where the technology could enable seriously ill children in hospital isolation wards to experience the comforting sensation of their parents' touch during virtual visits. "For seriously ill children in hospital isolation wards, this new technology offers them the chance to feel the physical closeness of their parents during computer-simulated visits and to experience again the feeling of being held, hugged or cuddled," said the researchers.

Beyond healthcare, the smart textile technology also holds promise for enhancing immersion in computer gaming, enabling players to physically feel the virtual world around them. In related projects, the engineers have already created interactive gloves for future industrial production processes and introduced the sensation of tactile "buttons" or "sliders" on flat glass display screens, bringing a new dimension to touchscreen interactions.

"This smart-textile technology is inexpensive, lightweight, noiseless and energy-efficient," said Motzki, highlighting its versatility and potential for widespread adoption.

As the researchers from Saarland University continue to push the boundaries of what's possible with their smart textile technology, the world of virtual reality stands to become more immersive and engaging than ever before, blurring the lines between the digital and physical realms.

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